![]() Palkia has the added advantage of being easy to catch with Net Balls if you choose so. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Shaymin can also be caught with Ultra Balls if needed. If you haven't beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don't want to wait for night. This is great if say, Uxie is caught on the first Dusk Ball thrown, whereas Azelf takes 65 Balls. Granted, it wouldn't be cost effective to go out and buy 600 Poké Balls at once, so it is best to only carry around 100 Dusk Balls and 50 Timer/Ultra Balls at one time. That totals 550 Dusk Balls, and you'll probably want to have at least 50 Ultra and/or Timer Balls in reserve. You'll want to have at least 50 Dusk Balls on you for each encounter, and there are 11 legendaries that are obtainable per game cartridge that can be captured (including event Pokémon). These can be picked up at most late-game PokéMarts, and are available before you fight your first legendary. You'll need to stock up on Poké Balls, as explained above Dusk Ball is the most effective. Just as you wouldn't go into the woods without proper equipment, you can't expect to catch the legendary Pokémon of Sinnoh without being prepared. The formula is simply here for reference and a little bit of insight into why certain balls or status effects are used. However, due to varying IVs, it is very difficult to know the max HP of the legendaries, let alone determine their current HP. So, if the end result is over 1, you have a 100% chance to capture the Pokémon. = (( 1 + ( 54 - 36 ) × 255 × 3.5 × 1 ) ÷ ( 54 )) ÷ 256Īny decimal numbers were not shown, and are simply rounded down. Capture Rate = (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256 Let's say we try to catch a Level 5 Max HP Magikarp with a Dusk Ball. The CatchRate of the legendaries is 3, except for Manaphy, which is obtained in an Egg, Dialga and Palkia, which are 30, and Shaymin, which is 45. You should never poison or burn the legendary this sets a time limit on the longevity of your legendary's lifespan. Paralysis is a much lower number, so sleep moves are preferred. It is preferred to use either Dusk or Ultra Balls, keeping some Timer Balls in reserve.Īs you can see, sleep is your best bet, due to the lack of reliable freeze moves. ![]() All other Balls have a catch rate of 1 against the legendaries. Although these Balls can potentially lead to an easier capture than a Dusk Ball, they are more circumstantial. Quick Balls begin at 4, and decrease to 1 after the first turn. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Repeat Ball (Against previously caught Pokémon) : 3Ī Master Ball catches any wild Pokémon without fail, though it may only be obtained once through Cyrus, or winning the lottery in Jubilife City.Net Ball (Against a Bug- or Water-type) : 3. ![]() ![]() (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256 Note that you must always round down should you get a decimal. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. The CatchRate is plugged into a formula, which determines whether the Pokémon will be captured or not. Essentially, the higher the CatchRate, the higher the chance of capture. By Nexus, RBG, Doomsday94 and art by Komodo.Įach legendary is assigned with a numerical CatchRate, as are all wild Pokémon.
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